Skip to content Skip to sidebar Skip to footer

Ghost in the Shell Man Machine Interface Read Online

Ghost in the Shell
Ghost in the Shell.jpg
Comprehend of The Ghost in the Beat, the first entry of Ghost in the Shell
攻殻機動隊
(Kōkaku Kidōtai)
Genre Cyberpunk
Manga
Written by Masamune Shirow
Published by Kodansha
English publisher

NA

Dark Horse Comics (former)
Kodansha Comics USA (current)

Great britain

Titan Books

Demographic Seinen
Magazine Young Mag
Original run May 1989November 1990
Volumes 1
Manga
Ghost in the Shell two: Man-Motorcar Interface
Written by Masamune Shirow
Published by Kodansha
English publisher

NA

Dark Horse Comics (onetime)
Kodansha Comics United states (current)

Uk

Titan Books

Demographic Seinen
Magazine Immature Magazine
Original run September 1991August 1997
Volumes ane
Manga
Ghost in the Shell one.5: Homo Error Processor
Written by Masamune Shirow
Published by Kodansha
English publisher

NA

Nighttime Horse Comics (former)
Kodansha Comics Us (current)

Demographic Seinen
Mag Immature Magazine
Original run 19911996
Volumes i
Anime film
Ghost in the Crush
Directed by Mamoru Oshii
Written by Kazunori Itō
Music past Kenji Kawai
Studio Production I.G
Released October xviii, 1995 (1995-10-xviii)
Runtime 82 mins
Game
Ghost in the Shell
Developer Exact
Publisher SCEJ
Genre Action, third-person shooter
Released July 17, 1997 (1997-07-17)
Anime television series
Ghost in the Shell: Stand Alone Complex
Directed past Kenji Kamiyama
Written by Kenji Kamiyama
Music by Yoko Kanno
Studio Product I.G
Licensed by

AUS

Madman Entertainment

NA

Bandai Entertainment

United kingdom

Manga Amusement

Network Perfect Choice (PPV)
English network

AUS

SBS One, Cartoon Network (Adult Swim), Sci Fi Channel (Animax)

CA

YTV

SEA

Animax Asia

UK

AnimeCentral, Scuzz

United states

Sci Fi Channel, Cartoon Network, Adult Swim (Toonami)

Original run October ane, 2002Oct 1, 2003
Episodes 26 (Daftar/Tabel -- episodes)
Anime picture serial
Ghost in the Beat: Arise
Directed past Kazuchika Kise
Produced by Product I.One thousand
Written by Tow Ubukata
Music by Cornelius
Studio Production I.Chiliad
Released June 22, 2013 (2013-06-22) – ongoing
Films Ongoing
Portal icon Anime and Manga portal

Ghost in the Shell (攻殻機動隊 , Kōkaku Kidōtai ? , literally "Mobile Armored Anarchism Constabulary"), also known every bit The Ghost in the Shell, is a Japanese seinen manga series written and illustrated past Masamune Shirow. The manga, start serialized in 1989 and afterwards published every bit its own tankōbon volumes by Kodansha, told the story of the fictional counter-cyberterrorist organization Public Security Section ix, led by protagonist Major Motoko Kusanagi, in the early 21st century of Japan.

Animation studio Product I.G has produced several unlike anime adaptations of Ghost in the Shell, starting with the 1995 film of the same proper noun, telling the story of Section 9'south investigation of the Puppet Master. The telly series Ghost in the Shell: Stand Lone Complex followed in 2002, telling an alternating story from the manga and first picture show, featuring Section 9's investigations of government corruption in the Laughing Man and Individual Eleven incidents. The year 2013 volition encounter the start of the Ghost in the Shell: Arise film serial, a course of prequel to the original manga.

Contents

  • 1 Setting
    • i.one Story
  • 2 Themes
  • 3 Creation and publication
  • 4 Media
    • iv.1 Manga
      • 4.one.1 Graphic novels
    • 4.2 Films
    • 4.3 Stand Alone Complex
    • 4.4 Ascend
    • 4.5 Video games
    • 4.6 Novels
  • v Reception
  • 6 Music
  • seven Fine art books
  • 8 Trade
  • 9 Touch on and influence
  • 10 References
  • 11 External links

Setting

Ghost in the Shell equally a media franchise consists of alternate universes and different viewpoints of relative material due to the roles of different directors and writers who produced the media. Ghost in the Vanquish: Stand Solitary Circuitous takes place in a parallel earth compared to the original comic because it is based on the assumption that Motoko Kusanagi did not see the Puppet Master in 2029. [i]

Primarily fix in the fictional Japanese city of Niihama, Niihama Prefecture (新浜県新浜市 , Niihama-ken Niihama-shi ? , the real globe Niihama is located in Ehime Prefecture), otherwise known as New Port City (ニューポートシティ , Nyū Pōto Shiti ? ), the series follows the members of Public Security Section 9, a special-operations task-force made up of former military officers and police detectives. Political intrigue and counter-terrorism operations are standard fare for Section ix, only the diverse actions of decadent officials, companies, and cyber-criminals in each scenario are unique and require the diverse skills of Section nine's staff to prevent a serial of incidents from escalating.

Story

Ghost in the Shell (攻殻機動隊 THE GHOST IN THE Trounce , Kōkaku Kidōtai Za Gōsuto In Za Sheru ? ) begins in 2029, and revolves around Major Motoko Kusanagi'southward (usually known every bit "the Major") hunt for a cyber-criminal known as "The Puppeteer" (The Puppet Master in the film), whose real identity is unknown. The Puppeteer commits a large number of crimes by the human action of breaking into and taking control of man minds known as "ghost hacking". During an investigation of a missing robot, Japanese secret service Public Security Section 9 observe the robot is The Puppeteer, who is really a unique autonomous artificial intelligence projection, known as Project 2501, and was created past the Treaty Bureau of the Ministry of Foreign Affairs, known every bit Department 6. Attempting to gather more data, Kusanagi brain dives into The Puppeteer. Notwithstanding, information technology's consciousness was collapsed, and was presumed destroyed, simply Kusanagi believes that it is all the same alive and that she can sense its presence. [ii] 1 twelvemonth after, after accidentally killing a doubtable in a covert functioning, Kusanagi instigates earnest situation in guild for Section 9 to avoid arraign for her previous deportment. [3] She escapes with the assistance of Batou to find a new trunk for her, however she discovers The Puppeteer is nonetheless alive in her cyber brain. In pursuit of its evolution, The Puppeteer proposes to merge with Kusanagi. Kusanagi, although initially skeptical, agrees to let the Puppeteer to merge with her own consciousness. Afterwards merging with The Puppeteer, Kusanagi awakes in one of Batou's condom house and in a new trunk provided by Batou. Batou asks her what she will practise adjacent, in which Kusanagi replies that she doesn't know but states that "the net is vast". [iv]

Ghost in the Shell 2: Man-Machine Interface (攻殻機動隊2 MANMACHINE INTERFACE Control PREFERENCES , Kōkaku Kidōtai 2 Manmashīn Intāfēsu Kontorōru Purefarenshizu ? ) takes place on March 6, 2035 (five years after the events of Ghost in the Shell) and revolves around Kusanagi now known every bit Motoko Aramaki who is main security officer for a behemothic multinational conglomerate. Motoko Aramaki digitally transfers her personality and capabilities betwixt cyborg bodies stashed effectually the earth, as she attacks industrial spies, assassins and cyber-hackers while keeping upward a steady stream of digital communications with various robotic assistants and her secretarial assistant back at the function.

Ghost in the Shell one.v: Human-Fault Processor (攻殻機動隊1.5 HUMAN-Error PROCESSER , Kōkaku Kidōtai Ittengo Hyūman Erā Purosessā ? ) takes place between Ghost in the Shell and Ghost in the Vanquish 2: Homo-Machine Interface and follows Section 9 and their covert op investigations. In the chapter "Fat Cat" begins with a young adult female who calls Section nine to investigate her father's recent strange actions, and he turns out to be operated (through his electronic brain) by remote control. In the chapter "Bulldoze Slave", Motoko Kusanagi under her 'Chroma' alias, returns when her bounty hunt collides with Section 9'south witness protection case. In the chapter, "Mines of Mind", a cyber-date gets interrupted past an arms dealer's murder, which leads to a cyborg shoot-out at the marina and the reappearance of an agent'due south one-time friend. In the chapter "Lost By", the investigation into a kidnapping gone wrong leads to a covert performance past another regime department into Okinawa terrorism.

Themes

The works of Ghost in the Vanquish serve as vehicles for social commentary and virtually humanity itself. With cybernization the purlieus betwixt homo and auto is defined past a "ghost" (ゴースト , gōsuto ? ) which is defined as an private's consciousness. By integrating brain tissue with electronic circuitry, a cyberbrain is created. The ghost of the user is retained within the cyberbrain. Cyberbrains are commonplace in the Ghost in the Trounce world, and such prevalence has led to scenarios involving sexuality, body swapping, copying and immortality. Political corruption and terrorists are a frequent antagonists of the franchise which allows for philosophical dialogue about concepts relating to morality, nationality and humanity. Ghost hacking, the act of taking control of another person'south cyberbrain is a serious crime in the Ghost in the Shell universe. The victim is controlled by the hacker to commit whatever act including murder, and often the memories of the victim may be contradistinct or deleted without the victim ever realizing information technology.

Cosmos and publication

While writing the manga, Masamune Shirow struggled to brand it neither too circuitous nor besides unproblematic. [five] Shirow said he drew approximately 40 pages per episode and it took him 40 days to finish one episode. [6]

When developing Ghost in the Shell 2: Man-Motorcar Interface, Shirow initially wanted to utilize a new championship by changing the last kanji character meaning "military unit", to the homophonic kanji for "body" so that information technology would interpret "Mobile Unit Body Entity", but eventually he decided not to do so. [7] Shirow considers the manga a completely dissimilar kind of work and not a true sequel, as the plot of Ghost in the Shell revolved effectually Public Security Section 9 and Ghost in the Beat two: Man-Machine Interface follows what happens to Motoko later she merges with the Puppeteer. Shirow drew the colour pages on computer, in which he states was difficult to due to technical issues with his reckoner. In the "short-cutting" version of the manga, Masamune Shirow made the color darker and softer, but used more contrasting colors in the "standard" version. [8]

Written and illustrated by Masamune Shirow, Ghost in the Shell ran from April 1989 to November 1990 in Kodansha'southward manga album Young Mag, and was released in tankobon format on October 2, 1991. [9] The dates in the chapter titles are set up in DD-MM-YYYY format. Nighttime Horse initially published information technology monthly into eight comic issues from March i, 1995 to October 1, 1995 with the translation of Studio Proteus. [ten] [11] It was afterwards collected into a single book in trade paperback format on early December 1, 1995. [12] An uncensored version was later released by Dark Horse Comics on October 6, 2004. [thirteen] The manga was afterwards republished by Kodansha Comics The states on Oct 13, 2009. [14]

Masamune Shirow subsequently created a sequel titled Ghost in the Shell ii: Man-Automobile Interface. The dates in the chapter titles are set up in YYYY.MM.DD format forth with the time in "AM/PM HH:MM" format except for chapter half-dozen in which it has the fourth dimension in "HH:MM AM/PM" format. The manga serial ran in Young Mag from September 1991 to Baronial 1997 and was originally released in hardcover format along with the original manga in a limited edition box ready titled Kōkaku Kidōtai SOLID BOX (攻殻機動隊SOLID BOX , Mobile Armored Riot Police Solid Box ? ) on Dec 1, 2000. The box ready also independent a booklet titled ManMachine Interface Inactive Module, a affiche and a Fuchikoma robot action figure. [15] Kodansha after released the standard edition in tankobon format on June 26, 2001. [xvi] The SOLID BOX version added over 140 pages of new content and more than changes were added to the tankobon version such as 24 color pages and big modifications to over 20 pages. However 200 pages from the original version that ran in Young Magazine were not included in neither SOLID BOX nor the tankobon version. [17] The manga was so distributed in English by Dark Equus caballus Comics into 11 comic issues from January 29, 2003 to December 31, 2003. [18] [19] Masamune Shirow manually redrew the manga for the English language version so that it could be read from left to right. [twenty] Information technology was later nerveless into a single volume in trade paperback format on January 12, 2005. [21] The manga was after republished by Kodansha Comics United states of america on Baronial 10, 2010. [22]

Four chapters that were not released in tankobon format from previous releases, were afterward collected into a single book titled Ghost in the Beat 1.5: Human-Error Processor serving equally an interquel. The manga was published in July 23, 2003 by Kodansha. [23] Information technology contained a booklet and a CD-ROM featuring the full stories, adding music to the manga scenes, and a screen saver. [24] Dark Equus caballus Comics announced an English version at the 2005 San Diego Comic-Con. [25] The series was released equally viii private comic problems from November one, 2006 to June 6, 2007 and was the first of the Ghost in the Shell manga released in the Us to read correct-to-left. [26] [27] The four original titles were each separate into two each, to brand up the 8 in this series. It was afterward nerveless in a single volume in trade paperback format on October 10, 2007. [28] The manga was later republished past Kodansha Comics The states on September 25, 2012. [29]

A box ready titled Kōkaku Kidōtai Cyberdelics (攻殻機動隊Cyberdelics , Mobile Armored Riot Police Cyberdelics ? ) was released on July viii, 1997. The box fix contains a drove of posters illustrated by Masamune Shirow, a booklet and a puzzle. [30] An art book titled The Ghost in the Shell: Fuchikoma Papercraft (攻殻機動隊フチコマ立体図鑑 , Kōkaku Kidōtai fuchikoma Rittai zukan ? , lit. "Mobile Armored Anarchism Police Fuchikoma 3-dimensional flick book") was released by Kodansha on July 24, 2000. The book contains several different artwork and paper cut out figures of the Fuchikoma. [31]

Media

Manga

The original manga subtitled The Ghost in the Shell ran from April 1989 to November 1990 in Kodansha's manga anthology Young Magazine, and was released in tankobon format on October ii, 1991. [nine] This was followed by a sequel titled Man-Machine Interface (Manmachine Interface Control Preferences in Japan) that was published in Young Magazine from September 1991 to August 1997. A final four capacity that were non released in tankobon format from previous releases, were later collected into a single volume subtitled Human-Mistake Processor serving equally an interquel (numbered 1.v where Man-Machine Interface was number 2). The manga was published in July 23, 2003 past Kodansha. [23]

Manga adaptations also exist for both the Stand Alone Complex and Arise universes.

Graphic novels

No. Championship Japanese release English release
1 Ghost in the Beat out
Kōkaku Kidōtai (攻殻機動隊)
Oct 2, 1991 [9]
ISBN four-06-313248-Ten
December 1, 1995 [12]
ISBN 1-56971-081-three
  • "01 Prologue"
  • "02 Super Spartan" - 10.4.2029
  • "03 Junk Jungle" - 27.7.2029
  • "04 Megatech Machine 1 - Revolt of the Robots"
  • "05 Megatech Car ii - The Making of a Cyborg"
  • "06 Robot Rondo - 1.10.2029"
  • "07 Phantom Fund - 24.12.2029"
  • "08 Dumb Castling - 2.5.2030"
  • "09 Good day Bye Clay - fifteen.7.2030"
  • "ten Brain Drain - 9.9.2030"
  • "xi Ghost Coast - 18.9.2030"
2 Ghost in the Beat out 2: Homo-Motorcar Interface
Kōkaku Kidōtai 2 (攻殻機動2)
June 26, 2001 [16]
ISBN iv-06-336310-4
January 12, 2005 [21]
ISBN 1-59307-204-X
  • "01 Prologue 2035.03.06.AM05:05"
  • "02 Underwater 2035.03.06.AM05:45"
  • "03 Circuit Weapon 2035.03.06.PM01:12"
  • "04 Wing by Orbit 2035.03.06.PM01:12"
  • "05 Mold of Life 2035.03.06.PM01:54"
  • "06 Epilogue 2035.03.06.05:35AM"
1.five Ghost in the Shell 1.5: Human-Error Processor
Kōkaku Kidōtai 1.5 (攻殻機動隊1.5)
July 23, 2003 [23]
ISBN 978-4-06-350406-four
October 10, 2007 [28]
ISBN 978-1-59307-815-vii
  • "Fatty Cat" part one and 2
  • "Drive Slave" office i and two
  • "Mines of Mind" part ane and ii
  • "Lost Past" part 1 and two

Films

The manga was first adjusted into a theatrical anime motion picture in 1995, Ghost in the Shell (GHOST IN THE Vanquish/攻殻機動隊 , Gōsuto In Za Sheru/Kōkaku Kidōtai ? ), directed by Mamoru Oshii and animated by Production I.1000. The moving-picture show portrays the events of Department nine in its hunt to capture the hacker known as the Puppet Master. The film was updated in 2008 and re-released equally Ghost in the Beat 2.0; the majority of the changes involved updating the calculator graphics and re-recording the sound in 6.1 environment sound. The new version premiered on 12 July 2008 in Japan. [32]

The picture show was followed by a sequel, also directed by Oshii, Ghost in the Shell 2: Innocence (merely Innocence (イノセンス ? ) in Nihon). Produced in 2004, it places the graphic symbol of Batou in the lead role in an investigation of a cyborg-corporation called LOCUS SOLUS whose sex dolls malfunction and keep a killing spree.

As of 2008, DreamWorks have caused the rights to produce a live-action moving-picture show adaptation of the original manga with Steven Spielberg. Avi Arad and Steven Paul are confirmed producers; Jamie Moss was originally hired to accommodate the manga into a screenplay [33] but in Oct 2009 it was announced that Laeta Kalogridis had replaced Moss as writer. [34]

Stand Solitary Circuitous

An anime television series titled Ghost in the Beat: Stand Lonely Complex with a total of ii seasons and ane Television flick. The serial was written and directed past Kenji Kamiyama and produced past Production I.G, airing on Animax from i October 2002 to 25 March 2003 with a total of 26 episodes. The second flavour titled Ghost in the Shell: S.A.C. 2nd GIG was as well written and directed by Kenji Kamiyama and produced by Production I.G. 2nd GIG aired on Animax from 1 January 2004 to 8 January 2005, with a total of 26 episodes. [35] The anime TV series was adapted into OVAs, [36] novels, [37] manga, [38] and video games [39] also.

The Ghost in the Shell: Stand Alone Complex Telly series was later on followed past an OVA sequel, Ghost in the Vanquish: Stand Solitary Circuitous: Solid Country Guild. Directed by Kenji Kamiyama and premiered on the SKY Perfect satellite television receiver network on September 1, 2006 as a Goggle box movie, [40] information technology was too aired as part of the SyFy Aqueduct'southward Ani-Mon programming cake. [41] Solid State Society was later remade in 3D and released theatrically on March 25, 2011. [42]

Iv manga set in the Stand Solitary Circuitous universe were written by Yu Kinutani and published by Random House Inc. [43]

Arise

A series of films titled Ghost in the Shell: Arise was announced on January 15, 2013. Similar all other animated features of the franchise, information technology will exist produced by Production I.G, now with Kazuchika Kise equally principal director and Tow Ubukata as head writer. A special presentation with further details was streamed live worldwide on February 12 on Niconico, Bandai Channel and YouTube. [44] The series has been confirmed to be a prequel serial and will release the first part in theaters on July 22, 2013. [45]

A manga prepare in the Arise universe titled Ghost in the Shell: Arise ~Sleepless Eye~ (攻殻機動隊ARISE~眠らない眼の男 Sleepless Heart~ , Kōkaku Kidōtai Araizu ~Nemuranai Me no Otoko Surīpuresu Ai~ ? , literally "The Man With Optics That Do Not Sleep") began serialization in Young Magazine in March 2013. [46] [47] It is told from the perspective of Batou and how he came to be part of Section 9.

Video games

The PlayStation 3rd-person shooter game Ghost in the Shell, loosely based on the first pic and the manga, was adult by Exact and released on July 17, 1997 in Japan by Sony Computer Amusement. [48] It was distributed by THQ and released on Nov 3, 1997 in North America. [49] Players take on the role of an unnamed Section 9 fellow member referred to equally 'Rookie' who pilots a Fuchikoma robot to stop the Homo Liberation Movement.

The PlayStation 2 game Ghost in the Shell: Stand up Alone Complex, produced past Sony Computer Entertainment and developed by SCE Japan Studio and Cavia, was released to the U.s.a. on November 8, 2004. [50] The game is partly based on the events of the TV anime Ghost in the Beat out: Stand Alone Complex. The actor takes control of Motoko and Batou, to stop a terrorist organization. A PlayStation Portable (PSP) game also titled Ghost in the Trounce: Stand Alone Complex was released to the United states of america on Oct 25, 2005, produced past Sony Computer Entertainment and developed past G-artists. [51] This game is a first-person shooter in which the player takes control of Section nine members over various mission and is a sequel to the PlayStation 2 game Ghost in the Beat: Stand Lone Complex. It is an original story that uses the Stand Solitary Complex timeline. [52]

On December 13, 2012, Nexon stated it had obtained the rights of Ghost in the Shell: Stand up Solitary Circuitous for the purpose of the creation of a massively multiplayer online game. [53] On Feb 12, 2013, the first details were released through Online Gamer Japan. Titled Ghost in the Shell Online with the possibility of a different proper noun to come at a later signal, the game volition be an FPS with a heavy basis on customization of a cyberized body and hacking. [54]

Novels

Three novels were written and illustrated by Junichi Fujisaku who was one of the screenplay writers of the anime TV series. The novels were published by Dark Horse Comics. Ghost in the Shell: Stand up Alone Complex Graphic Novel 1: The Lost Memory was released on April 26, 2006. Ghost in the Shell: Stand Alone Complex Graphic Novel two: Revenge of the Common cold Machines was released on September 16, 2006. Ghost in the Beat: Stand up Alone Complex Graphic Novel 3: White Maze was released on November 08, 2006.

The novel Innocence: Later the Long Bye (イノセンス Afterwards the Long Farewell , Inosensu Subsequently the Long Cheerio ? ) by Masaki Yamada serves as a prequel for Innocence. The story is written from Batou's perspective every bit he surrounds his search for his canis familiaris Gabriel (Gabu). It was published past Tokuma Shoten and released on Feb 29, 2004. [55] Information technology was later published past Viz Media in the Usa and released on Oct 2005. [56] Viz Media later released a four-volume ani-manga boxset on April 2005. [57]

Reception

Ghost in the Trounce had received mainly positive reviews. Publishers Weekly praised the manga for its artwork: "Masamune's b&westward drawings are dynamic and beautifully gestural; he vividly renders the awesome urban mural of a futuristic, supertechnological Japan." [58] Leroy Douresseaux of the website ComicBookBin gave the manga an A stating: "It is visually stiff and often inscrutable, only its sense of wonder and exploration makes its ideas still seem fresh two decades later on its debut." [59] Peter Gutiérrez of the website Teenreads praised the manga, writing: "In brusk, Ghost in the Trounce is hard sci-fi of the best possible sort: the type that'south then total of both undiluted artfulness and philosophy that it's arguably a must-read even for those who don't usually have to the genre." [60] The website Read Virtually Comics praised the artwork, however criticized the manga for it'southward story pacing and collection of short adventures stating, "I'm glad I got to feel Shirow's artistic view of the future and am a little interested in the idea of his Intron Depot fine art books, just on the whole Ghost in the Shell was a massive beat game: flashy and fascinating from a glance, just ultimately empty when you lot decide to dive in." [61]

Ghost in the Shell two: Human-Auto Interface had sold over 100,000 copies from its initial printing in Nippon. [17] Diamond Comic Distributors ranked the manga #vii in its Top Performing Manga list of 2005. [62] Mike Crandol of Anime News Network criticized for being likewise complex and overwhelming stating it is "too technical for its ain expert" but praised the new artwork, stating that Shirow'southward "canny cartoon skills are supplemented past an innovative utilise of CGI graphics that correspond the series' boldest artistic endeavor." [63] Publishers Weekly praised the artwork every bit "the color and b&w graphics are stunning, brilliantly evoking the nonvisual world of information transmission" but criticized the story can be confusing. [64]

Ghost in the Beat out 1.5: Human-Error Processor was ranked #x in The New York Times Manga Best Seller List on Oct 19, 2012. [65] Scott Green of Ain't Information technology Cool News praised the manga for its footnotes that "alone are worth the price of access. The degree to which he apparently takes every aspect seriously and the amount of information he'd like to convey verges on a disorder." [66]

The first moving picture was also met with positive reviews, although some criticized that the catastrophe was predictable. [67] [68] [69] Innocence was not as well met, [seventy] but it was praised for its story that shows that animation can be deeper than "jokes... and pandering"." [71] It was also featured at the 2004 Cannes Film Festival [72] and it was honored as best science fiction flick at the 2004 Nihon SF Taisho Awards. [73]

The Stand Alone Complex anime has also been positively met, with reviewers praising its setting [74] [75] [76] equally well as the series' score composed past Yoko Kanno. [77] [74] [75] [78] Information technology received multiple awards in Nippon, including the Excellence Prize (Animation Division) at the 2002 Japan Media Arts Festival, [79] and a Notable Entry Laurels at the 2003 Tokyo International Anime Fair; [80] the Japan Media Arts Festival provided a brief summary of Stand Alone Complex, calling it a "completely original television series...entertaining and easy to empathize". [79] Information technology fifty-fifty has held up favorably in comparison to the first film, although some reviewers felt that its length hindered whatever depth it could have had. [77] [74] [78] Due south.A.C. 2nd GIG was too favorably met past critics, who praised its artwork [81] and improved animation quality from the first season, [82] [83] in addition to the new direction the second season had taken. [84] The Solid State Social club film has likewise received positive reviews, [85] although many have criticized the more complex story than the goggle box seasons which made the dialog heavier. [86] [87] [88] [89] The motion-picture show later received the Juri Prize at the 21st Digital Content Thousand Prix, [90] and its 3D theatrical release in Nihon won the Film honor for The Japanese Commission of the International 3D Order. [91]

Music

The soundtrack for the PlayStation game was released by Sony Music Entertainment Nippon as Ghost in the Beat: Megatech Body in 1997. [92] A 2 CD limited edition was released in Europe also in 1997. [93]

The soundtrack for the Ghost in the Shell film was composed by Kenji Kawai and released by BMG Victor on March 29 1996.

The score for Stand up Solitary Circuitous was composed by Yoko Kanno and released by Victor Entertainment during the television prove's broadcast run. Creative person credits include Origa, hibernate, Scott Matthew, Ilaria Graziano, and Steve Conte.

Ascend volition feature music equanimous by Cornelius.

Art books

A number of artbooks detailing the concept art and world of Ghost in the Shell take been released. An art book titled The Ghost in the Shell: Fuchikoma Papercraft (攻殻機動隊フチコマ立体図鑑 , Kōkaku Kidōtai fuchikoma Rittai zukan ? , lit. "Mobile Armored Riot Law Fuchikoma three-dimensional pic book") was released past Kodansha on July 24, 2000. The book contains several dissimilar artwork and newspaper cutting out figures of the Fuchikoma. [94]

Merchandise

Numerous statuettes and action figures have been released for Ghost in the Shell, primarily around the Stand Lone Complex versions of the characters with Motoko and Tachikoma being a central focus. Various figures take been produced from CM Corporation, [95] and Kaitendo. [96] Tachikoma figures have been produced by various companies, including one by the Good Grinning Visitor in cooperation with Nendoron. [97] Other merchandise includes article of clothing, fundamental chains, notebooks, patches, bags, posters and body pillows. [98]

Bear upon and influence

The Wachowskis, makers of The Matrix trilogy, have stated that the first Ghost in the Shell film past Mamoru Oshii, influenced their work. [99] They showed the Ghost in the Shell to producer Joel Silverish to point the style and await they wanted for The Matrix. James Cameron and Quentin Tarantino have also acknowledged the influence of Ghost in the Shell's rococo plots and stylized visuals. [100]

References

  1. ^ "Into the Network: The Ghost in the Trounce Universe". Production I.K. Retrieved January 08, 2013.
  2. ^ "09.Farewell Bye Clay". Ghost in the Shell.
  3. ^ "10.Brain Drain". Ghost in the Shell.
  4. ^ "11.Ghost Coast". Ghost in the Shell.
  5. ^ "An Interview with Masamune Shirow". Frederick L. Schodt. Retrieved 2012-12-08.
  6. ^ "Toren Smith'due south 2nd Interview with Masamune Shirow". Studio Proteus. Retrieved 2012-12-19.
  7. ^ Ghost in the Vanquish two: Man-Auto interface issue #11. p. ii.
  8. ^ "Web Interview Masamune Shirow". Kukaku.gratis.fr. Retrieved 2012-12-19.
  9. ^ a b c "攻殻機動隊(1)" (in Japanese). Kodansha. Retrieved 2012-10-thirteen.
  10. ^ "GHOST IN THE SHELL #i (OF eight)". Night Equus caballus Comics. Retrieved 2012-10-12.
  11. ^ "GHOST IN THE SHELL #8 (OF viii)". Dark Horse Comics. Retrieved 2012-10-12.
  12. ^ a b "GHOST IN THE SHELL TPB". Dark Equus caballus Comics. Retrieved 2012-x-12.
  13. ^ "GHOST IN THE SHELL ane 2ND EDITION TPB". Dark Horse Comics. Retrieved 2012-10-twenty.
  14. ^ "Ghost in the Shell Volume 1". Kodansha Comics USA. Retrieved 2012-10-31.
  15. ^ "攻殻機動隊SOLID BOX" (in Japanese). 7net. Retrieved 2012-10-13.
  16. ^ a b "攻殻機動隊2" (in Japanese). Kodansha. Retrieved 2012-10-thirteen.
  17. ^ a b "Ghost in the Shell 2--The Dark Equus caballus Interview". ICv2. Retrieved 2012-11-29.
  18. ^ "GHOST IN THE SHELL 2: MAN-Motorcar INTERFACE #1". Dark Horse Comics. Retrieved 2012-ten-12.
  19. ^ "GHOST IN THE Trounce 2: Human being-Automobile INTERFACE #11". Dark Horse Comics. Retrieved 2012-10-12.
  20. ^ "Ghost in the Trounce 2: Man-Motorcar Interface". ICv2. Retrieved 2012-11-27.
  21. ^ a b "GHOST IN THE Vanquish Book 2: MAN-Motorcar INTERFACE TPB". Dark Horse Comics. Retrieved 2012-10-12.
  22. ^ "Ghost in the Beat out Volume 2". Kodansha Comics United states. Retrieved 2012-ten-31.
  23. ^ a b c "攻殻機動隊1.5" (in Japanese). Kodansha. Retrieved 2012-10-13.
  24. ^ "CD‐ROM 攻殻機動隊1.5" (in Japanese). 7net. Retrieved 2012-11-10.
  25. ^ "Nighttime Horse Comic-Con Announcements". Anime News Network. Retrieved 2012-ten-29.
  26. ^ "GHOST IN THE Beat out 1.5: HUMAN-ERROR PROCESSOR #1". Dark Horse Comics. Retrieved 2012-x-12.
  27. ^ "GHOST IN THE Beat 1.5: HUMAN-ERROR PROCESSOR #viii". Night Horse Comics. Retrieved 2012-10-12.
  28. ^ a b "GHOST IN THE Beat 1.5: Human-Mistake PROCESSOR TPB". Dark Equus caballus Comics. Retrieved 2012-10-12.
  29. ^ "Ghost in the Shell 1.5". Kodansha Comics USA. Retrieved 2012-10-31.
  30. ^ "攻殻機動隊 Cyberdelics" (in Japanese). Kodansha. Retrieved 2012-11-24.
  31. ^ "攻殻機動隊フチコマ立体図鑑" (in Japanese). Kodansha. Retrieved 2012-11-12.
  32. ^ "Ghost in the Beat to Return to Japanese Theaters". Anime News Network. Retrieved Nov 9, 2011.
  33. ^ Siegel, Tatiana; Fleming, Michael (Apr xiv, 2008). "DreamWorks to brand 'Ghost' in 3-D". Multifariousness.com. Retrieved Nov nine, 2011.
  34. ^ Siegel, Tatiana (October 22, 2009). "Kalogridis to conform 'Ghost in the Vanquish'". Variety.com. Retrieved Nov 9, 2011.
  35. ^ "Staff & Bandage". Product I.Thousand. Archived from the original on 09-02-2011. Retrieved 09-02-2010.
  36. ^ "攻殻機動隊 STAND ALONE COMPLEX The Laughing Man(Blu-ray)" (in Japanese). Jbook. Retrieved 2012-02-thirteen.
  37. ^ "攻殻機動隊 虚夢回路" (in Japanese). Tokuma Shoten. Retrieved 2011-xi-06.
  38. ^ "Ghost in the Shell: SAC to Spawn 2 New Manga in Japan (Updated)". Anime News Network. Nov seven, 2009. Retrieved 2011-11-04.
  39. ^ "Ghost in the Shell: Stand up Lone Complex". IGN. Retrieved 2012-12-19.
  40. ^ "Ghost in the Shell: Stand Alone Circuitous Solid State Order Overview". Production I.G. November 24, 2006. Retrieved Nov 8, 2011.
  41. ^ "Ani-Monday HOME". NBC Universal. Retrieved 2012-01-23.
  42. ^ Saabedra, Humberto (2010-xi-22). "Ghost in the Shell Solid State Society 3D Screening in March 2011". AnimeNews.biz . Retrieved 2012-01-23.
  43. ^ "Yu Kinutani (Works)". Random House. Retrieved Jan 06, 2013.
  44. ^ "Ghost in the Beat out Arise Anime to Launch in 2013". Anime News Network. January 15, 2013. Retrieved 2013-01-fifteen.
  45. ^ "Ghost in the Crush Arise Anime's Details Outlined (Update 3)". Anime News Network. February nineteen, 2013. Retrieved 2013-02-xix.
  46. ^ "「攻殻機動隊ARISE」コミカライズ 月刊ヤングマガジンで連載開始 公安9課以前を描く | アニメ!アニメ!". Animeanime.jp. Retrieved 2013-03-xiii.
  47. ^ "6月22日から映画「攻殻機動隊ARISE GHOST IN THE Trounce」全4部作公開". Gigazine. Retrieved 2013-03-13.
  48. ^ "攻殻機動隊 GHOST IN THE Beat". Sony Computer Entertainment. Retrieved 2012-12-xix.
  49. ^ "Ghost in the Shell". IGN. Retrieved 2012-xi-25.
  50. ^ "Ghost in the Shell: Stand Alone Complex". IGN. Retrieved January 04, 2013.
  51. ^ "Ghost in the Shell: Stand Alone Circuitous". IGN. Retrieved January 04, 2013.
  52. ^ "Ghost in the Crush Stand Alone Complex interview". Siliconera. Retrieved January 08, 2013.
  53. ^ "Ghost in the Crush: Stand Solitary Complex Online Game Coming From Nexon". Siliconera. Ishaan. Retrieved 20 February 2013.
  54. ^ "Ghost in the Beat out Online Game Is An FPS With A Focus On Hacking". Siliconera. Siliconera. Retrieved 20 February 2013.
  55. ^ "イノセンス Later on the Long Bye" (in Japanese). Tokuma Shoten. Retrieved 11-25-12.
  56. ^ "Ghost in the Shell 2: Innocence (Novel-Difficult cover)". Viz Media. Retrieved 11-25-12.
  57. ^ "Ghost in the Shell 2: Innocence Ani-Manga". ICv2. Retrieved xi-27-12.
  58. ^ "GHOST IN THE SHELL". Publishers Weekly . Retrieved 2012-xi-29.
  59. ^ Douresseaux, Leroy. "The Ghost in the Trounce: Book 1". ComicBookBin . Retrieved 2012-11-thirteen.
  60. ^ Gutiérrez, Peter. "The Ghost in the Shell, Vol. one". Teanreads . Retrieved 2012-eleven-13.
  61. ^ "Ghost in the Shell". Read Most Comics . Retrieved 2012-11-13.
  62. ^ "Diamond Announces Superlative Direct Marketplace Performers". Anime News Network . Retrieved 2012-12-fifteen.
  63. ^ Crandol, Mike. "Ghost in the Trounce 2: Human-Machine Interface (manga)". Anime News Network . Retrieved 2012-10-29.
  64. ^ "GHOST IN THE Beat 2: Man-Machine Interface". Publishers Weekly . Retrieved 2012-xi-29.
  65. ^ "New York Times Manga Best Seller List, October seven-13". Anime News Network . Retrieved 2012-10-xxx.
  66. ^ "AICN Anime-Sci-Fi Reviews of Ghost in the Shell one.v and Freedom (Featuring Design by Akira's Katsuhiro Otomo)". Ain't It Absurd News . Retrieved 2012-eleven-18.
  67. ^ Meet, Raphael (2010-11-22). "Ghost in the Trounce". T.H.Eastward.M . Retrieved 2012-10-20.
  68. ^ Collis, Clark. "Ghost in the Shell". Empire Online . Retrieved 2012-10-twenty.
  69. ^ "Ghost in the Shell". The Nihon Review . Retrieved 2012-10-25.
  70. ^ "Ghost in the Trounce two - Innocence - Rotten Tomatoes". Rotten Tomatoes. Rotten Tomatoes. Retrieved 28 May 2012.
  71. ^ "Philosophizing Sexual activity Dolls Amid Film Noir Intrigue". New York Times. Retrieved Jan 8, 2013.
  72. ^ Festival de Cannes (2003). "Festival de Cannes - From xvi to 27 may 2012". Festival de Cannes. Festival de Cannes. Retrieved 28 May 2012.
  73. ^ "Ghost in the Shell: Innocence Honored". ICv2 . Retrieved 27 Nov 2012.
  74. ^ a b c Tucker, Derrick. "Review of Ghost in the Shell: Stand Solitary Circuitous". T.H.E.G. Anime Reviews . Retrieved 2009-02-09.
  75. ^ a b Santos, Carlo. "Review of Ghost in the Shell: Stand Alone Complex Vol. #1". Anime News Network . Retrieved 02-09-2009.
  76. ^ Person, Lawrence (Jan 15, 2006). "Review of Ghost in the Trounce: Stand Alone Complex". Locus Online . Retrieved 02-09-2009.
  77. ^ a b Beveridge, Chris (June xix, 2004). "Review of Ghost in the Vanquish: Stand Solitary Complex Vol. #ane". Mania.com (formerly AnimeOnDVD) . Retrieved 02-09-2009.
  78. ^ a b Lineberger, Robert (August 5, 2004). "Review of Ghost in the Beat out: Stand Lonely Complex Vol. #ane". DVDverdict . Retrieved 02-09-2009.
  79. ^ a b "Excellence Prize, Animation Division: Ghost in the Shell: Stand Lone Complex". Nippon Media Arts Festival. 2002. Archived from the original on 09-02-2010. Retrieved 09-02-2010.
  80. ^ "Award-winning Listing". Tokyo International Anime Fair. Archived from the original on 12-xx-2007. Retrieved 01-12-2010.
  81. ^ Beveridge, Chris (September 16, 2005). "Ghost in the Shell: Stand Lonely Circuitous (2nd Gig) SE Vol. #1". AnimeOnDVD. Retrieved Nov seven, 2011.
  82. ^ Patricio, Andy (February 6, 2006). "Ghost in the Shell: Stand Lone Complex - 2nd Gig (Vol. 1)". IGN. Retrieved November seven, 2011.
  83. ^ Luscik, Joe. "Ghost in the Shell: S.A.C. 2d Gig Vol. 1". Animefringe. Retrieved November 11, 2011.
  84. ^ Arseneau, Adam. "Ghost in the Crush: Stand up Alone Complex 2nd Gig Vol. 1". DVD Verdict. Retrieved December 17, 2011.
  85. ^ Monfette, Christopher (June 29, 2007). "Ghost in the Shell: Solid State Social club DVD Review". IGN. Retrieved Jan 28, 2011.
  86. ^ Kimlinger, Carl (September xviii, 2007). "Ghost in the Trounce: Stand up Alone Circuitous: Solid State Club DVD – Review". Anime News Network. Retrieved January 29, 2011.
  87. ^ Chim, Wai Yung. "Ghost in the Beat out: Stand Alone Complex: Solid State Order (Blu-Ray)". Animesou. Retrieved August 9, 2011.
  88. ^ "Ghost in the Trounce: Stand Lone Complex Solid State Social club". The Nihon review. Retrieved November 5, 2012.
  89. ^ Doidge, Marcus. "Marcus watches the feature length G.I.T.S. South.A.C. but this time in shiny Hd". DVD Active. Retrieved Nov 5, 2012.
  90. ^ "Ghost in the Shell: Stand Alone Complex - Solid State Society Awarded with Jury Prize at 21st Digital Content Grand Prix". Mania.com. Feb 8, 2007. Retrieved November 7, 2011.
  91. ^ "Ghost in Shell SAC, Hipira, Final Fantasy Xiii Win 3D Awards". Anime News Network. October 22, 2011. Retrieved November 7, 2011.
  92. ^ "世界中で絶賛されている近未来SFコミックス「攻殻機動隊」のプレイステーション・ゲームのSound [Techno] Trax。". Sony Music Entertainment Nippon. Retrieved January 4, 2013.
  93. ^ "Various ‎– Ghost In The Shell - PlayStation Soundtrack". Retrieved 2013-04-12.
  94. ^ "攻殻機動隊フチコマ立体図鑑" (in Japanese). Kodansha. Retrieved 2012-11-12.
  95. ^ "Gutto kuru Effigy Collection Kusanagi Motoko (PVC Effigy)". Retrieved Jan 06, 2013.
  96. ^ "Ghost in the shell Stand Alone Complex Kusanagi Motoko (PVC Effigy)". Retrieved Jan 06, 2013.
  97. ^ "Nendoroid Tachikoma". Skilful Smile Company. Retrieved January 06, 2013.
  98. ^ "Ghost in the Shell Store : Merchandise". GKWorld. Retrieved January 06, 2013.
  99. ^ WarnerVideo.com, Interview with the Wachowski siblings, Warner Brothers Studios, Official Website.
  100. ^ Mann, Charles (September 2004). "The Giants of Anime are Coming". Wired. Retrieved Nov 29, 2012.

External links

  • Madman Amusement's Australian distribution release site

doughertyalacertut.blogspot.com

Source: https://p2k.utn.ac.id/IT/1-3069-2966/Ghost-in-the-Shell_19055_p2k-utn.html

Post a Comment for "Ghost in the Shell Man Machine Interface Read Online"